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Girl Gamers at MacWorld

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The first presentation of the Users Conference that I attended was this morning's Vision Track presentation on the relationship between Web 2.0 and e-Learning. One of the things that speaker Nick Floro talked about was that educators can use gaming, especially interactive gaming platforms such as Second Life, to engage students who are used to dividing their attention amongst multiple things at once. (He explained how you can create classrooms in Second Life and use them to present video materials in a sort of online virtual interactive classroom).

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